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Wow: Tazavesh still too heavy

With the division of Tazavesh and whose implementation in the mythical-plus system of WOW , the developers have made a whole series of players happy. Finally there was replenishment with the mythical dungeons and a greater variety. With the balancing of the two parts, however, the developers are belonging in addition. In the first days of the third season, both the miraculous roads as well as so'lah's chess train were almost unplayable. This was followed by a whole series of more or less violent Nerfs , which also showed effect.

Nevertheless, the two parts of Tazavesh also remain a whole corner more heavily than the eight previous dungeons. Now the developers are apparently enough and packing with the hotfixes for the new ID (March 16, 2022) the thick Nerf club. Instead of turning here and there a little, the life points and damage numbers are drastically reduced.

Tazavesh-Nerf

Especially so'lah's chess train gets various nerfs missed, which should make life easier for you. But not only numbers are reduced, but also some mechanics easily adapted. Skills are rarely used or you have more time to respond to them. In addition, the positioning of some opponents is easily adapted to give you fewer problems.

The total adjustments to the two parts of Tazavesh are below:

Blizzard

  • Tazavesh: So'Lah's Gambit
    • The Murlocs of Stormhiem Are More Courageous and Flee Combat Upon Reaching 15% Health (What 25%).
    • Murkbrine Shellcrusher wants No Longer Attempt to Recast Cry of Mrgrgllrrgg IF The Cast is prevented.
    • Murkbrine Wavejumper's mrrggrrrrrlr Leap Damage Reduced by 20%.
    • Murkbrine WaveJumper Will No Longer Attempt to Recast MrrggrrRRRLR Leap IF The Cast is prevented.
    • Burly Cover Hand's Super Season Increases Damage Deal by 50% (100%).
    • Hourglass Tidesage's Brackish Bolt Damage Reduced by 20%.
    • Devoted Accomplice's Energy Slash Damage Reduced by 20%.
    • The Cooldown of Devoted Accomplice's Energy Slash Has Been Increased.
    • Wandering Pulsar's Health Reduced by 20%.
    • Wandering Pulsar's Pulse Damage Reduced by 15%.
    • The Cast Time Of Adorned Starser's Drifting Star Cast Time Increased to 3.5 Seconds (What 2.75 Seconds).
    • Adjusted The Position of Two Adorned Starsers.
  • Tazavesh: Streets of Wonder
    • Armored Overseer and Gatewarden Zo'Mazz's Proxy Strike Damage Reduced by 30%.
    • Adjusted the Arming Visual of Armored Overseer's Beam Splicer.
    • Support Officer's Hard Light Barrier Cast Time Increased to 3 Seconds (What 2.5 Seconds).
    • Interrogation Specialist's Stasis Beam Cast Time Increased to 2.5 Seconds (What 2 Seconds) and Duration Reduced to 3 Seconds (What 4 Seconds).
    • Interrogation Specialist's Spark Burn Damage Reduced by 20%.

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