Despite many praise for Elden Ring, its launch was not exempt from errors and performance problems. Fortunately, developers are not of the type that hides and shows their credentials with respect to the various difficulties that players find . It is with great transparency that the next corrections announce and maintain their promises when it comes to providing improvements.
For several days, PC players had had trouble overcoming one of the final bosses, the giant fire , because it caused blockages. In addition, in certain areas of the game high latencies were detected. For players of PlayStation 5, a problem ** automatic saving was enough to shudder if your console entered into rest mode.
Until yesterday, multiplayer complications were present, which prevented players from convening their teammates or even invading other Sinluz. From now on, these many errors related to online services have been solved and PC and PS5 players can take advantage of a lower update that solves the various problems listed above. Without more preamble, here is the patch note for update 1.02.2 published on Twitter by the official account of Elden Ring.
Elden Ring 1.02.2 patch notes (PC)
- A problem was solved by which the graphics card was not used and caused slow performance.
- An error was corrected that caused the game to close under certain conditions during a battle with the giant of fire.
- Other errors were corrected.
Notes of the patch of Elden Ring 1.02.2 (PS5)
- Changes for the automatic saving of the game even if the game is not completed.
The next planned patches include those for Steam Deck that do not work properly. If other problems persist in the game, the developers will rush to make corrections to guarantee a good quality of life for the players.
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